Gamasutra -features -"advanced Character Physics" Printer Friendly Advanced Character Physics

نویسنده

  • Thomas Jakobsen
چکیده

This article explains the basic elements of an approach to physically-based modeling which is well suited for interactive use. It is simple, fast, and quite stable, and in its basic version the method does not require knowledge of advanced mathematical subjects (although it is based on a solid mathematical foundation). It allows for simulation of both cloth; soft and rigid bodies; and even articulated or constrained bodies using both forward and inverse kinematics.

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تاریخ انتشار 2003